Although Mirror's Edge is about Free Running, the game does have an aspect of first-person shooting. Since Runners must be agile, they often don't carry weapons. In order to obtain a gun, Faith must disable an enemy. Also, because there is no time to search for extra ammunition, the only ammunition is in the magazine in the gun the Runner picks up.
The Minimi is a heavy machinegun housing the 5.56x45mm NATO cartridge and is generally lighter and more popular than its 7.62x51mm M240 cousin. This weapon is commonly seen on the turret of the UH-60 helicopters that chase the player. It is quite heavy but is very dangerous in firepower.
The SCAR-L is an Assault Rifle belonging in the SCAR weapons family. It was manufactured to meet a military standard grade weapon along with other variants. Proving to be a useful weapon, it contains variants for any type of range.
The G36C is a Carbine version of the effective G36K. Featuring a shorter barrel and other changes, this weapon is lighter without cutting down an Assault Rifle's powerful firepower and range.
The M95 is one of the most powerful weapons in the game. With its high caliber rounds and greater range, this weapon is very useful for enemies, but usually only takes time from the player.
The Remington is a pump-action shotgun that allows a higher advantage for ones using it in close range. Unable to take down targets from further ranges, this weapon allows faster takedowns to many.
The Neostead is a more complex shotgun found and used in-game. It has a smaller body, thus making it more compact when traveling. Nonetheless, it is still powerful to enemies in close range.
The TMP is a compact sub-machine gun that is renowned for its controllability. Its small caliber is made up for by its high rate of fire, and it is a choice weapon because it is portable with a high magazine capacity.
Part of a family of small arms spurred by the success of the G3, the MP5 has been adopted by multiple leagues of armed forces to become one of the most widely used submachine guns in the world because of its reliablility, accuracy, versatility, and ease of handling.
The M1911 is a single-action, semi-automatic pistol (handgun) chambered for the .45 ACP cartridge. It was designed by John M. Browning, and was the standard-issue side arm for the United States armed forces from 1911 to 1985, and is still carried by some U.S. forces.
The 93R is the weapon used by the ICARUS traceur enemies. It is a 3 round Burst machine pistol and can not be used by the player.
The G18 is a select fire (full-auto/semi-auto) submachine pistol, but It's only fully automatic in the game. The Glock 18 only shows up once, and has a 33 round magazine. Glock is reputable for its reliable, high quality products which are easy to maintain.
To read more about these weapons, please see their main articles.
- All firearms in the game have jet black exteriors, making them look dangerous and fearsome in contrast to the colorful and clean environment of the City.
- The setting of this game is very developed, looking very much like a thriving metropolis not far into the future of our universe's time, but it is of note that the police are less lethal than the private security company Pirandello-Kruger. It may be meant for game balancing, but can be an implied message that in the game's universe, guns-for-hire security boasts a lot more power than regular law enforcement (this topic is also talked about by Miller).
- Most of the weapons in the game are from Battlefield Bad Company 2, another DICE game.